3 research outputs found
Development of Interactive Learning Media for Simulating Human Digestive System
This proceedings volume contains papers presented at the fifth International Conference on Soft Computing, Intelligent System and Information Technology (the 5th ICSIIT) held in Bali, Indonesia, 26-29 September 2017. Main theme of this international conference is “Building Intelligence through IoT and Big Data”, and it was organized and hosted by Informatics Engineering Department, Petra Christian University, Surabaya, Indonesia.
The Program Committee received 106 submissions for the conference from across Indonesia and around the world. After peer-review process by at least two reviewers per paper, 64 papers were accepted and included in the proceedings. The papers were divided into ten groups: Classification and Correlation Techniques, Feature Extraction and Image Recognition Methods, Algorithms for Intelligent Computation, Distributed Systems and Computer Networks, Mobile and Pervasive IoT Applications, Assessments of Integrated IS/IT, Simulation and Virtual Reality Applications, Smart Assistive Technologies, Smart Mobile Applications, Case Studies of Knowledge Discovery and Management
Development of Interactive Learning Media for Simulating Human Digestive System
The learning process can be done by utilizing
multiple media, such as sounds, images, and animation. In
general, the available learning media only use one medium that
is either images or texts. Combining some elements of these
mediums will complement each other. In this research, an
interactive learning media application for digestive system will
be created. There are 3 topics in this application, i.e. illness,
digestive system, and test. The simulation was made
interactive, with interactivities such as hover, click and drag
with the mouse, and type using keyboard. The test menu
contains multiple choice and hangman. This application was
created with Adobe Flash CS6 and ActionScript 3 as the
programming language. This application is tested to several
users using questionnaire. Based on the results of the survey,
memory and subjective satisfaction has a 85% of score because
of easyness of use and easy navigation. A hurried user often
had difficulties in doing the test because they didn’t read the
instructions give